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playtest-lab

Bot runs and AI playtesters explore a real game build, then turn findings into a prioritized report.

Illustrated playtest report with bot runs, player feedback, and issue priorities.

My role
Creator and developer

Made with
Node.js, Unity, Godot

Used to make
NIGHTBEAM

PlaytestingGame tools

playtest-lab combines two kinds of testing. Deterministic bots can run thousands of games to catch crashes, rule breaks, softlocks, and balance changes. AI personas play the actual build and report where the experience feels confusing or unrewarding.

The results land in a versioned report with prioritized issues and suggested fixes. The tool supports web games, Unity, and Godot, and can work alongside AI Game Studio or independently as a Node CLI. NIGHTBEAM used its bot runs to check balance changes between milestones.

WHAT I’M EXPLORINGCan repeatable bot evidence and human-like feedback live in one useful playtest report?
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