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AI Game Studio

A game-making workflow where a producer agent coordinates a team, and a human steers the decisions.

Illustrated game studio board with design, code, art, and playtest notes.

My role
Creator and developer

Made with
Claude Code, Node.js

Used to make
NIGHTBEAM, Mothlight

Game developmentAI

AI Game Studio is a Claude Code skill for making games with a coordinated team of agents. A producer organizes the work across design, engineering, art, audio, QA, and build roles. The human can watch progress, interrupt, and decide at approval gates.

The local dashboard brings together chat, a ticket board, team activity, usage estimates, approvals, and project documents. The workflow runs from pitch and design through implementation, review, and playtesting.

Mothlight and NIGHTBEAM are public games made with the studio. Their repositories show the resulting design documents, decisions, and playable builds.

WHAT I’M EXPLORINGHow can a human keep creative control while specialist agents do the production work?
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