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NIGHTBEAM

Keep an old lighthouse burning through one last night, guiding ships while avoiding the ghosts its light attracts.

NIGHTBEAM gameplay showing a lighthouse beam, ships, and purple ghost ships against a dark reef.

My role
Built the AI Game Studio and playtest-lab workflow; directed the concept and production decisions

Made with
AI Game Studio, Godot, playtest-lab

GodotLighthouse

You are the keeper of a lighthouse on a reef. Turn its narrow beam to show passing ships the rocks, but be careful: the same light calls ghost ships toward the lamp. Keep at least one window lit until dawn.

NIGHTBEAM was built with AI Game Studio, the agent-based game workflow I built, across three milestones. Playtests changed how the ghosts were communicated, and bot runs from playtest-lab, another tool I made, checked balance changes for regressions. I made the decisions at the production gates.

The browser version is now live. The public repository also contains the Godot project and design notes.

WHAT I’M EXPLORINGCan a single beam feel both protective and dangerous?
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