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Mothlight

A three-minute night garden game about guiding moths by changing the brightness of your lantern.

A lantern glows near moths, candles, zappers, and the moon in Mothlight's night garden.

My role
Built the AI Game Studio workflow; directed the concept and production decisions

Made with
AI Game Studio, HTML, CSS, JavaScript

Web gameNight garden

In this small browser game, you are a lantern. Hold to glow and attract moths, then go dark near the moon to release them. Shine too brightly for too long and the moths can singe; let go in the wrong place and another light might draw them away.

Mothlight was made with AI Game Studio, the agent-based game workflow I built: a team of agents handled design, code, art, audio, and QA while I made decisions at each gate. Its visuals are procedural and its audio is synthesized.

Play a night in your browser, or explore the design notes and implementation in the public repository.

WHAT I’M EXPLORINGHow much can one simple action—holding to glow—carry in a short game?
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