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Tools · Beta

RaiseArc

A Unity toolkit for the systems behind raising games, from activities and events to endings and saves.

Illustrated branching plan linking activities, events, dialogue, and endings.

My role
Creator and developer

Made with
Unity, C#

UnityGame systems

RaiseArc is a Unity toolkit for building raising games. It brings together activities, conditions, effects, events, dialogue, endings, plans, saves, analysis, and UI Toolkit bindings.

The current public package is a preview release with documented limits. The documentation explains how to install it and what has been validated in a clean consumer project.

WHAT I’M EXPLORINGHow can the many connected systems in a raising game stay flexible and understandable?
Keep exploring